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The visuals are lovely, especially how the shaders look up in the attic! I also like that there are hints the game might tackle taking care of your mental health, even though interacting with the meds doesn't seem to do anything нуе.

I think that the game really needs at least an exit button: if you fall off the isle, the only thing you can do is ctrl-alt-del, which isn't ideal. A save&load function would also be nice. Maybe an autosave at the start of the day?

Adding invisible walls around the isle so that neither you nor your things can fall off would also be nice. I feel that it would be better to have a bit more space, both outside of the house and inside it - I nearly got dead stuck in a corner when I walked through the front door while a customer was at the counter.

Having an inventory where seeds, flowers and potions would go would also benefit the game greatly. Failing that, moving the mailbox to the garden area would make the gameplay much smoother.

I wish you luck with your game!

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Controls are glitchy, and there's really no indication with interaction, you really need to program this game better

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The controls are a bit clunky and feel heavy, not to mention that you can walk off the edge of the map. The art style is super cute, though! Keep it up!

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Woahhh this game looks so cute!!!! I'm so excited to play it! ^-^

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Bad controls and camera locations. When walking around your brewery from the mailbox to the farm the camera switches and It your controls do too, which is very annoying. When you first get to the mailbox there is no indication to press any buttons, there should be a "press F to interact" but there is not. The controls are hard to use and the character is glitchy. Amazing art, bad programming.